
As the launch of Exclusion Zone Botanist: Epsilon approaches, I’ll be posting regular updates with a behind-the-scenes look at the design decisions going into the game:
Epsilon Update 01: Epsilon overview
Epsilon Update 02: Plant features
Epsilon Update 03: Plant morphology
Epsilon Update 04: Exclusion Zone map
Epsilon Update 05: Character creation
Epsilon Update 06: Playtesting
Epsilon Update 07: SHX system
Epsilon Update 08: Bloom
Epsilon Update 09: Inventory
Epsilon Update 10: Timeline
Epsilon Update 11: Discovery
Epsilon Update 12: Growth
Note that everything here is in development and subject to change. These updates are a snapshot of how things looked when they were written.
Follow the Kickstarter pre-launch page to be notified when it goes live!
Exclusion Zone Botanist Force, assemble!
In the last update, Update 12: Growth, I explained how Exclusion Zone Botanist: Epsilon is my biggest project to date — roughly twice the size of anything else. It made me realize that Exeunt Press has grown. The size and scope of the upcoming games in the pipeline have grown. It’s a big milestone to begin working with others!
I’m thrilled to announce that I’ll be partnering with Lone Archivist for layout services on Epsilon. I’ve been admiring his portfolio of work for a long time, especially In Other Waters: Tidebreak. During our first call to chat about the possibility of working together, I instantly knew he and I had the same vision for the project. It’s going to be great!
Editing on Epsilon will be by Lydia Rogue. I’ve worked with Lydia twice, on We Are Mushrooms and The Walden Paradox, and I’m happy they are on board for this next, larger project. Lydia really understands solo journaling games as a player, ensuring the edits enhance that experience.
Finally, I have been talking to an artist about the project. All I can say is that I love their art so much and know they would be absolutely perfect for Epsilon. I’ll announce who it is once we have details and timing firmed up. Watch for more about this soon.
Launch timing update
Lydia and Lone Archivist are both scheduled to begin work in Q1 2027, with art to follow.
Once Epsilon is complete, I’ll share the crowdfunding launch date.
- E.P. 💀
P.S. Follow Epsilon from development to launch and beyond. No matter what, you can expect an update here on the third Friday of each month!
Play some weird and wonderful games at shop.exeunt.press.
Written, augmented, purged, and published by Exeunt Press. No part of this publication may be reproduced in any form without permission. Exeunt Omnes is Copyright 2026 Exeunt Press. For comments, questions, reports from the EZ, or pro tips: games@exeunt.press

