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Rebecca Strang's avatar

If I don't make it out of the EZ, someone please come find my field notes, at least! Just... beware whatever my hubris ignored.

mfbrandi's avatar

“Make everything a multiple of six.”

As far as I can see (but I am no mathematician), you are right that working with six-sided dice, your “probability buckets” (chances of landing in any group of cells of a d66, d666, etc) will be multiples of powers of 1/6, but why does that mean that the number of distinct game outcomes has to be a multiple of 6? (Or of a factor of 6 greater than 1 — i.e. 2 or 3.)

You can arbitrarily assign your 36 cells of a d66 table to any number of game outcomes ≤ 36, but expect lumps or spikes when the division is against you. Or you can map your 6 die outcomes to fewer than 6 rows or columns and produce distributions reminiscent of the digital filter artifact graphs one used to see in hi-fi magazines.

For example, group the 3s and 4s together for this spiky d55 (25 “cells”):

<https://anydice.com/program/41614>

output 1d{1,2,3,3,4,5}+1d{10,20,30,30,40,50} named "spiky d55"

Of course, I don’t mean to knock the idea of doing everything in twos, threes, and sixes. A choice made is future choices avoided! ;)

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