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Stacy f's avatar

I'm a player, not a designer so take this with a grain of salt. For lectures, maybe combining who the game is for along with theme/zoom in. My kids know a game with a naturalist theme is a box I'm going to pick up. The mechanics and play style determine if I'll buy it. Exploring these 2 topics together could be an interesting discussion and help new designers funnel their concept for whom they are actually designing.

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Rebecca Strang's avatar

Something that always annoys me when talking to someone who makes anything (games, books, visual art, music, anything) is hearing them say their thing's primary audience is everyone. It can be a sale killer for me when I'm at a con/fair.

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