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Stacy f's avatar

I'm a player, not a designer so take this with a grain of salt. For lectures, maybe combining who the game is for along with theme/zoom in. My kids know a game with a naturalist theme is a box I'm going to pick up. The mechanics and play style determine if I'll buy it. Exploring these 2 topics together could be an interesting discussion and help new designers funnel their concept for whom they are actually designing.

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Exeunt Press's avatar

I like that idea! And might allow me to trim it down to just three topics, albeit with one of them a little bit larger than before. Thank you!

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Rebecca Strang's avatar

Something that always annoys me when talking to someone who makes anything (games, books, visual art, music, anything) is hearing them say their thing's primary audience is everyone. It can be a sale killer for me when I'm at a con/fair.

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Exeunt Press's avatar

Same. That makes me think they either haven’t seriously considered the question or aren’t thinking about all types of players/consumers. I’d be hard pressed to think of any single game that appeals to all people everywhere. 😅

(Except Android: Netrunner. People who don’t like that game are just objectively wrong.)

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