13 Comments

Dude, your posts are always treasure troves of treasure troves of treasure troves. Truly, you have your art down. Inspiring. Thank you a million times over for everything you share.

Also, FIRST!

Expand full comment

Thank you for the kind words! Glad you enjoy it!

Expand full comment

First to agree!

Expand full comment

Thank you!

Expand full comment

Came here to say this.

Expand full comment

Loved the part for the hexcrawl. Very useful data! Will use those things in my games!

Expand full comment

Thank you!

Expand full comment

That is so cool that your class filled up like that! Who knew that people would be interested in game design? I always thought it was such a niche topic.

Expand full comment

It was great! Here's the follow-up post: https://omnes.exeunt.press/p/game-design-at-your-library

Expand full comment

Thanks! That was a great read too!

Expand full comment

Love this! Especially the point about how pointcrawls and hexcrawls relate. I’ve been more attracted to the latter lately, on a principle of “make it as easy as possible to get to the good stuff.” It suits my group’s play style and time constraints.

Expand full comment

Love the Quantic Player types! It reminds me of similar exercises we did on the original The Sims. The four categorries were: Achievers (players who played the career game), Architects (people who like to build homes), Storytellerers (people who would cheat to tell stories), and Deviants (players who put their Sims in uncomfortable situations).

Expand full comment

That's really interesting! Those four categories definitely seem to cover anyone who played The Sims.

Thank you for sharing that!

Expand full comment