13 Comments
Jan 31·edited Jan 31Liked by Exeunt Press

Dude, your posts are always treasure troves of treasure troves of treasure troves. Truly, you have your art down. Inspiring. Thank you a million times over for everything you share.

Also, FIRST!

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Thank you for the kind words! Glad you enjoy it!

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First to agree!

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Thank you!

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Came here to say this.

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May 17Liked by Exeunt Press

Loved the part for the hexcrawl. Very useful data! Will use those things in my games!

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Thank you!

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Sep 25Liked by Exeunt Press

That is so cool that your class filled up like that! Who knew that people would be interested in game design? I always thought it was such a niche topic.

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It was great! Here's the follow-up post: https://omnes.exeunt.press/p/game-design-at-your-library

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Thanks! That was a great read too!

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Feb 4Liked by Exeunt Press

Love this! Especially the point about how pointcrawls and hexcrawls relate. I’ve been more attracted to the latter lately, on a principle of “make it as easy as possible to get to the good stuff.” It suits my group’s play style and time constraints.

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Love the Quantic Player types! It reminds me of similar exercises we did on the original The Sims. The four categorries were: Achievers (players who played the career game), Architects (people who like to build homes), Storytellerers (people who would cheat to tell stories), and Deviants (players who put their Sims in uncomfortable situations).

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That's really interesting! Those four categories definitely seem to cover anyone who played The Sims.

Thank you for sharing that!

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