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Made in DNA's avatar

Dude, your posts are always treasure troves of treasure troves of treasure troves. Truly, you have your art down. Inspiring. Thank you a million times over for everything you share.

Also, FIRST!

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Exeunt Press's avatar

Thank you for the kind words! Glad you enjoy it!

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Patrick Buechner's avatar

First to agree!

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Exeunt Press's avatar

Thank you!

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Alex Tzakis's avatar

Came here to say this.

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Andreja Popovik's avatar

Loved the part for the hexcrawl. Very useful data! Will use those things in my games!

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Exeunt Press's avatar

Thank you!

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RobinPlays's avatar

That is so cool that your class filled up like that! Who knew that people would be interested in game design? I always thought it was such a niche topic.

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Exeunt Press's avatar

It was great! Here's the follow-up post: https://omnes.exeunt.press/p/game-design-at-your-library

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RobinPlays's avatar

Thanks! That was a great read too!

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TonyD's avatar

Love this! Especially the point about how pointcrawls and hexcrawls relate. I’ve been more attracted to the latter lately, on a principle of “make it as easy as possible to get to the good stuff.” It suits my group’s play style and time constraints.

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Patrick Buechner's avatar

Love the Quantic Player types! It reminds me of similar exercises we did on the original The Sims. The four categorries were: Achievers (players who played the career game), Architects (people who like to build homes), Storytellerers (people who would cheat to tell stories), and Deviants (players who put their Sims in uncomfortable situations).

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Exeunt Press's avatar

That's really interesting! Those four categories definitely seem to cover anyone who played The Sims.

Thank you for sharing that!

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