Great thoughts on monsters! I’m always looking for ways to make enemies not just another sack of hit points. Putting a weird spin on even your weak monsters (like Mörk Borg’s blood-drenched skeleton) really adds flavor to encounters. I recently wrote an adventure where the smallest enemies attack in swarms, and they flee when half the swarm dies. The twist was the remaining swarm would reappear in the second round of the next battle, creating a little complication that even the module cannot plan for.
Great thoughts on monsters! I’m always looking for ways to make enemies not just another sack of hit points. Putting a weird spin on even your weak monsters (like Mörk Borg’s blood-drenched skeleton) really adds flavor to encounters. I recently wrote an adventure where the smallest enemies attack in swarms, and they flee when half the swarm dies. The twist was the remaining swarm would reappear in the second round of the next battle, creating a little complication that even the module cannot plan for.
Thanks!