I really like this article about monsters. I will use a lot of these ideas when GMing and writing my next round of adventures. Thanks for sharing this.
Many Mork Borg monsters are interesting. Goblins for example. Normally just fodder for low level adventures, in some Mork Borg scenarios and attack from a goblin gives you the goblin curse. The only cure? You must kill the goblin who gave you the curse. It can create interesting combat encounters.
What if one goblin attacked and gave the curse to two players? Yikes. 😬
Yeah, obviously I'm a fan of the entire MB world, but I really do think they did a great job with making potentially boring monsters (e.g. skeletons) interesting. The core rulebook is full of examples!
Great thoughts on monsters! I’m always looking for ways to make enemies not just another sack of hit points. Putting a weird spin on even your weak monsters (like Mörk Borg’s blood-drenched skeleton) really adds flavor to encounters. I recently wrote an adventure where the smallest enemies attack in swarms, and they flee when half the swarm dies. The twist was the remaining swarm would reappear in the second round of the next battle, creating a little complication that even the module cannot plan for.
I really like this article about monsters. I will use a lot of these ideas when GMing and writing my next round of adventures. Thanks for sharing this.
Glad you liked it! Thanks!
Many Mork Borg monsters are interesting. Goblins for example. Normally just fodder for low level adventures, in some Mork Borg scenarios and attack from a goblin gives you the goblin curse. The only cure? You must kill the goblin who gave you the curse. It can create interesting combat encounters.
What if one goblin attacked and gave the curse to two players? Yikes. 😬
Yeah, obviously I'm a fan of the entire MB world, but I really do think they did a great job with making potentially boring monsters (e.g. skeletons) interesting. The core rulebook is full of examples!
Great thoughts on monsters! I’m always looking for ways to make enemies not just another sack of hit points. Putting a weird spin on even your weak monsters (like Mörk Borg’s blood-drenched skeleton) really adds flavor to encounters. I recently wrote an adventure where the smallest enemies attack in swarms, and they flee when half the swarm dies. The twist was the remaining swarm would reappear in the second round of the next battle, creating a little complication that even the module cannot plan for.
Thanks!