The four design principles and hands-on activities I used when teaching a recent tabletop game design workshop at the Gettysburg Library. Details and resources to help others run design classes.
Wow this post is a gold mine of great advice. I'm always thinking of ways to improve on the TTRPG stuff I make but the way you organized this into a great structural framework is fantastic! I'll definitely be using plenty of it ha!
A jam, you say?
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Game Jam! Yes! Let's go!!
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Wow this post is a gold mine of great advice. I'm always thinking of ways to improve on the TTRPG stuff I make but the way you organized this into a great structural framework is fantastic! I'll definitely be using plenty of it ha!
Glad you found it helpful! Thanks!
Enjoyed the tale. Once upon a time, there was a little gameit. Not a firce gameit, nor a timid gameit it was just a little gameit.
Thanks!
Yesssssssssssssssssssssssssss
Thought you might appreciate this one!