Thank you for the comment! Lots of good stuff in there!
Your second point is really interesting. That's a narrative way to help mitigate the push from strategic to tactical with more players and more game state changes between turns. Gives people something to listen for and plan toward when it's not their turn.
I also like the idea of smaller, segmented goals to break up longer combat encounters.
Thank you for the comment! Lots of good stuff in there!
Your second point is really interesting. That's a narrative way to help mitigate the push from strategic to tactical with more players and more game state changes between turns. Gives people something to listen for and plan toward when it's not their turn.
I also like the idea of smaller, segmented goals to break up longer combat encounters.
Thank you for the comment! Lots of good stuff in there!
Your second point is really interesting. That's a narrative way to help mitigate the push from strategic to tactical with more players and more game state changes between turns. Gives people something to listen for and plan toward when it's not their turn.
I also like the idea of smaller, segmented goals to break up longer combat encounters.