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On the topic of video games as inspiration for TTRPGs, I recently watched this video: https://youtu.be/Dt9bey6DCZw

It looks at the lessons we can learn from FPS maps (It's a relatively new YouTuber but their content is great) This one is well worth a watch, though I'm left frustrated at the lack of easily represented verticality in TTRPG maps. Anyone have any solutions (that don't involve sculpted environments - sorry, I don't have the space)?

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Boss fight tips were great. As someone who doesn’t really play video games, these are really cool thoughts to chew on thanks so much!

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Thanks! Glad you liked it!

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