On the topic of video games as inspiration for TTRPGs, I recently watched this video: https://youtu.be/Dt9bey6DCZw
It looks at the lessons we can learn from FPS maps (It's a relatively new YouTuber but their content is great) This one is well worth a watch, though I'm left frustrated at the lack of easily represented verticality in TTRPG maps. Anyone have any solutions (that don't involve sculpted environments - sorry, I don't have the space)?
On the topic of video games as inspiration for TTRPGs, I recently watched this video: https://youtu.be/Dt9bey6DCZw
It looks at the lessons we can learn from FPS maps (It's a relatively new YouTuber but their content is great) This one is well worth a watch, though I'm left frustrated at the lack of easily represented verticality in TTRPG maps. Anyone have any solutions (that don't involve sculpted environments - sorry, I don't have the space)?
Boss fight tips were great. As someone who doesn’t really play video games, these are really cool thoughts to chew on thanks so much!
Thanks! Glad you liked it!