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Croaker's avatar

Ah! I love the 'what is a solo TTRPG' discussion. I think your (Exuent Press) definition hits the mark for the vast majority of solo RPGs, but I've always looked at Solo RPGs as a bell curve. The bell portion in the middle represents the vast majority of solo RPGs and most games (although not all) adhere to the elements your list. But the two wings are where things can drift a bit.

On the right of the bell, I define as "Where is the Roleplay in my Game?" This is where I place gamebooks like The Lone Wolf and Fighting Fantasy that contain some roleplay elements, but are mostly on rails. Also included are some dungeon delver games with roleplay elements (Four Against Darkness) and skirmish games with roleplay elements (Five Parsecs from Home and the like).

On the left of the bell is 'Where is the Game in my Roleplay?' Mostly I place some journaling games that seem more concerned with allowing you to craft amazing stories, and less so about game mechanics and exploration. Maybe Bucket of Bolts and Untitled Moth Game go here.

Funny enough I made a 'game' so far into the left of the bell I felt it wasn't even a game at all and was a poem generator (but I thought it was fun and clever). And in some Solo RPGs I'm working on, I'm seeing if I can play with those elements you've defined to create fresh solo experiences.

Anyway, keep up the excellent newsletters!

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dan's avatar

About solo games, there are also a lot of games which are lyrical/rituals/meditative/about care or thinking without journaling and no oracles. That’s a full and expansive family of solo experiences (I truly love). At the ‘left of the bell’ according to Croaker’s great comment :)

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