As for modular design in TTRPG, I think the Mosaic Strict approach is an interesting case. There's no core set of rules, but modules per mechanic that you can plug as needed.
"One might describe an initiative system, another how combat works, another how gutter mage rituals work."
In fact, as far as I understand, it's not a game itself, but standalone mechanics to build your own game.
Fixed some typos.
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Hi! interesting article.
As for modular design in TTRPG, I think the Mosaic Strict approach is an interesting case. There's no core set of rules, but modules per mechanic that you can plug as needed.
"One might describe an initiative system, another how combat works, another how gutter mage rituals work."
In fact, as far as I understand, it's not a game itself, but standalone mechanics to build your own game.
https://blog.trilemma.com/2021/02/nothing-at-bottom-mosaic-strict-rpg.html