Hi,
If you are anything like me, the recent popularity Substack is both a blessing and a curse.
There’s an explosion of great content and writing, and it feels like every day I’m finding a new newsletter I enjoy. Awesome!
The downside is that I can only handle so many newsletters via email (ugh!) before I’m overwhelmed.
To help with this, let’s start with the TL;DR (i.e. “Too Long; Didn’t Read”) summary.
TL;DR
Here’s what’s in this issue:
New CY_BORG heist Heads Frozen in Vaults Enduring with a trailer worth watching. Get all three heists in a discounted bundle.
A reminder that Skeleton Code Machine is a weekly newsletter about tabletop game mechanisms and some Python sims. You should subscribe!
Recently played Saint Petersburg on BGA. What it lacks in visual appeal, it makes up for in gameplay.
Check out substack.com/notes.
1. Heads Frozen in Vaults Enduring
I really enjoyed making A Hundred Thousand Burned Hackers and Prophet of Eternity in Apartment Thirteen Hundred for CY_BORG. So I couldn’t resist making one more!
Inspired by urban legends of celebrities having their heads frozen in cryogenic vaults, Heads Frozen in Vaults Enduring is a new one-shot heist for the CY_BORG roleplaying game:
Escort a live streamer into the G0 wasteland in search of an underground cryovault! More action means more viewers, and viewers are creds. So remember to smile for the cameras while the nanophreaks shred your face!
Be sure to watch the Heads Frozen in Vaults Enduring Release Trailer with the sound turned up!
The heist is an A4 pamphlet PDF:
Inside you’ll find Adonais Corp Cryovault map with 10 room descriptions, rumors/lies, events, things to find, and NPCs.
There’s an unlabeled player-facing map included, as well as…
… a free Frozen Celeb Head Generator!!! It’s linked as a “Demo” at the bottom of the Heads Frozen in Vaults Enduring page.
You can get all three heists at a discount in the Exeunt Press CY_BORG Bundle!
2. Skeleton Code Machine
I recently ran a Twitter poll and found out that some followers still may not have heard of Skeleton Code Machine!
Skeleton Code Machine is a weekly publication that explores tabletop game mechanisms in board games and roleplaying games.
Each week we might:
Explore a mechanism (e.g. dice placement) or concept (e.g. line of sight) and give some examples of how it is used in board games and/or roleplaying games.
Investigate probability and chance behind the dice.
Run a tiny simulation using a bit of Python. (But don’t worry, programming or stats knowledge are never required!)
Do a deep dive on a single game
The goal is to spark your creativity as a game designer or enthusiast, and perhaps think differently about how games work.
Some popular, recent topics:
And if you enjoy the weekly SCM teaser videos, they are all now in a Skeleton Code Machine Teaser Playlist!
3. Recently played
Played a few more games of Saint Petersburg on Board Game Arena, designed by Bernd Brunnhofer (Stone Age).
I’m intrigued by this game! It’s not the most exciting game, and it’s certainly not the best looking game, but there’s something about it that keeps me coming back to play again.
It has an interesting income mechanism where you have three income phases, forcing you to choose when your Rubles show up. Do you have a ton of income in the first phase, but almost none in later phases? That’s what I tried in the game above, and won. I then lost when using the same strategy in the second game.
4. Follow Exeunt Press on Notes
Head to substack.com/notes or find the “Notes” tab in the Substack app. As a subscriber to Exeunt Omnes, you’ll automatically see my notes. Feel free to like, reply, or share them around!
You can also share notes of your own. I’m hoping this turns into a viable alternative to the bird site.
- E.P. 💀
Skeleton Code Machine sounds right up my alley. Thanks for mentioning it!